As we all know, conflicts in Victoria games are most often either at the diplomatic table or between the various trade alliances. In Victoria 3, it’s customs unions, as the developers explain in their latest dev diary.

As part of Victoria 3, a customs union is a bilateral agreement between two nations where one nation agrees to submit its national market to another and be absorbed into an economic union, the devs begin their explanation in the latest dev diary .

This means that it is a diplomatic action, i.e. something that another nation must agree to because a customs union alone is not something that can normally be imposed on another nation . A customs union is not limited to only two partners, other nations can submit to the senior partner alongside other participating junior nations, but a customs union can only have one senior member under the control of the senior partner. ‘union.

A slight deviation from the above statement is possible, customs unions can be imposed using the bonds of the previously due country. This will only allow diplomatic action to take place despite the nation’s willingness to say no, it should not be able to override any other possible limitation in the game.

Interactive Paradox

Happy Pops, Happy Life

Customs unions themselves cannot be forced through war, but they can be through other diplomatic entanglements. Some subject relationships come with implicit expectations of joining their overlord’s shared market, but they also come with other conditions.

The two nations, which form a union, must have neutral or positive relations to carry out this action. A nation that sees you in an antagonistic light as you try to wipe them off the map will not voluntarily give you access to their market.

Two nations trying to wipe themselves off the map can both be junior partners in the same customs union run by another nation, expect all the market disruptions that would come with such chaotic developments if that’s your frustration of managing as a surveillance power.